5b6f4c57908504d45243369c026812d0dd9371f2,plugins/kernel/roi/roi3d/ROI3DArea.java,ROI3DAreaPainter,updateVtkDisplayProperties,#,188

Before Change


                    {
                        // set actors color
                        surfaceActor.GetProperty().SetColor(r, g, b);
                        boundingBox.GetXAxesLinesProperty().SetColor(r, g, b);
                        boundingBox.GetYAxesLinesProperty().SetColor(r, g, b);
                        boundingBox.GetZAxesLinesProperty().SetColor(r, g, b);
                        boundingBox.SetVisibility(isSelected() ? 1 : 0);
                        setVtkObjectsColor(col);
                    }
                    finally
                    {
                        cnv.unlock();
                    }
                }
                else
                {
                    surfaceActor.GetProperty().SetColor(r, g, b);
                    boundingBox.GetXAxesLinesProperty().SetColor(r, g, b);
                    boundingBox.GetYAxesLinesProperty().SetColor(r, g, b);
                    boundingBox.GetZAxesLinesProperty().SetColor(r, g, b);
                    boundingBox.SetVisibility(isSelected() ? 1 : 0);
                    setVtkObjectsColor(col);
                }

After Change


                    try
                    {
                        // set actors color
                        outlineActor.GetProperty().SetColor(r, g, b);
                        outlineActor.SetVisibility(isSelected() ? 1 : 0);
                        surfaceActor.GetProperty().SetColor(r, g, b);
                        // surfaceActor.GetProperty().SetOpacity(opacity);
                        setVtkObjectsColor(col);
                    }
                    finally
                    {
                        cnv.unlock();
                    }
                }
                else
                {
                    outlineActor.GetProperty().SetColor(r, g, b);
                    outlineActor.SetVisibility(isSelected() ? 1 : 0);
                    surfaceActor.GetProperty().SetColor(r, g, b);
                    // surfaceActor.GetProperty().SetOpacity(opacity);