8c2794a9cbacde3fbf9834430cfcd005d631f6bd,src/main/java/minecraftbyexample/mbe40_hud_overlay/StatusBarRenderer.java,StatusBarRenderer,renderStatusBar,#,87

Before Change


           *   
           * For a more comprehensive list of status effects, see http://minecraft.gamepedia.com/Status_effect
           */
          if (player.isPotionActive(20)) {
            drawTexturedModalRect(0, 0, BAR_WIDTH + 2, 0, 1, BAR_HEIGHT - 2);
          }
          else if (player.isPotionActive(19)) {

After Change


           */
          final int WITHER_EFFECT_ID = 20;
          final int POISON_EFFECT_ID = 19;
          final int REGEN_EFFECT_ID = 10;
          final int NORMAL_TEXTURE_U = BAR_WIDTH;     // red texels  - see mbe40_hud_overlay.png
          final int REGEN_TEXTURE_U = BAR_WIDTH + 1;  //  green texels
          final int POISON_TEXTURE_U = BAR_WIDTH + 2;  // black texels
          final int WITHER_TEXTURE_U = BAR_WIDTH + 3;  // brown texels

          if (player.isPotionActive(WITHER_EFFECT_ID)) {
            drawTexturedModalRect(0, 0, WITHER_TEXTURE_U, 0, 1, BAR_HEIGHT - 2);
          }
          else if (player.isPotionActive(POISON_EFFECT_ID)) {
            drawTexturedModalRect(0, 0, POISON_TEXTURE_U, 0, 1, BAR_HEIGHT - 2);
          }
          else if (player.isPotionActive(REGEN_EFFECT_ID)) {
            drawTexturedModalRect(0, 0, REGEN_TEXTURE_U, 0, 1, BAR_HEIGHT - 2);
          }
          else {