3aa494284fc646a9e7b089c77cb02162f8cccb97,src/main/java/greymerk/roguelike/treasure/TreasureManager.java,TreasureManager,addItemToAll,#Random#Treasure#number#IWeighted#number#,22
Before Change
}
public void addItemToAll(Random rand, Treasure type, int level, IWeighted<ItemStack> item, int amount){
for(ITreasureChest chest : this.getChests(type, level)){
for(int i = 0; i < amount; ++i){
chest.setRandomEmptySlot(item.get(rand));
}
}
}
After Change
this.chests.add(toAdd);
}
public void addItemToAll(Random rand, Treasure type, int level, IWeighted<ItemStack> item, int amount){
addItemToAll(rand, this.getChests(type, level), item, amount);
}
public void addItemToAll(Random rand, int level, IWeighted<ItemStack> item, int amount){