d2fd9d4fae62359a49a8873f0d390c7b9de03ca5,src/main/java/com/builtbroken/militarybasedecor/worldwar2/WorldWar2Module.java,WorldWar2Module,preInit,#,47

Before Change


        corrugatedGalvanisedIronBlock = MilitaryBaseDecor.INSTANCE.getManager().newBlock(BlockCorrugatedGalvanisedIron.class, ItemBlockCorrugatedGalvanisedIron.class);
        oliveDrabTexturedBlock = MilitaryBaseDecor.INSTANCE.getManager().newBlock(BlockOliveDrabTexturedBlock.class, ItemBlockWorldWar2.class);
        equipmentCrate = MilitaryBaseDecor.INSTANCE.getManager().newBlock(BlockEquipmentCrate.class, ItemBlockWorldWar2.class);
        reinforcedConcrete = MilitaryBaseDecor.INSTANCE.getManager().newBlock("concrete_reinforced", new BlockColored(Material.rock).setHardness(20).setResistance(175).setStepSound(Block.soundTypeStone).setBlockName("concrete_reinforced").setCreativeTab(MilitaryBaseDecor.CREATIVE_TAB_1), ItemBlockWorldWar2.class);
        for (int i = 0; i < 16; i++) {
            reinforcedConcreteStairs[i] = MilitaryBaseDecor.INSTANCE.getManager().newBlock("concrete_reinforced_stairs_" + i, new BlockColoredStairs(reinforcedConcrete, i).setResistance(175).setHardness(20).setCreativeTab(MilitaryBaseDecor.CREATIVE_TAB_1).setStepSound(Block.soundTypeStone), ItemBlockWorldWar2.class);
        }
        MilitaryBaseDecor.CREATIVE_TAB_1.itemStack = new ItemStack(ammunitionBox);
    }

After Change


        oliveDrabTexturedBlock = MilitaryBaseDecor.INSTANCE.getManager().newBlock(BlockOliveDrabTexturedBlock.class, ItemBlockWorldWar2.class);
        equipmentCrate = MilitaryBaseDecor.INSTANCE.getManager().newBlock(BlockEquipmentCrate.class, ItemBlockWorldWar2.class);
        reinforcedConcrete = MilitaryBaseDecor.INSTANCE.getManager().newBlock(BlockReinforcedConcrete.class, ItemBlockWorldWar2.class);
        reinforcedConcreteStairs = MilitaryBaseDecor.INSTANCE.getManager().newBlock("reinforced_concrete_stairs", new BlockPrefabStairs(reinforcedConcrete, 1).setBlockName("reinforced_concrete_stairs").setResistance(150).setHardness(15).setCreativeTab(MilitaryBaseDecor.CREATIVE_TAB_1).setStepSound(Block.soundTypeStone), ItemBlockWorldWar2.class);
        MilitaryBaseDecor.CREATIVE_TAB_1.itemStack = new ItemStack(ammunitionBox);
    }