c5da806c65de0da878389cc8d2f2fbf457961887,ardor3d-jogl/src/main/java/com/ardor3d/renderer/jogl/JoglRenderer.java,JoglRenderer,setupInterleavedDataVBO,#FloatBufferData#FloatBufferData#FloatBufferData#FloatBufferData#List#,1121

Before Change


            if (gl.isGL2ES1()) {
                gl.getGL2ES1().glNormalPointer(GL.GL_FLOAT, 0, offsetBytes);
            }
            gl.getGL2GL3().glEnableClientState(GLPointerFunc.GL_NORMAL_ARRAY);
            offsetBytes += normalCoords.getBufferLimit() * 4;
        } else {
            gl.getGL2GL3().glDisableClientState(GLPointerFunc.GL_NORMAL_ARRAY);
        }

        if (colorCoords != null) {
            updateVBO(colorCoords, rendRecord, vboID, offsetBytes);
            if (gl.isGL2ES1()) {
                gl.getGL2ES1().glColorPointer(colorCoords.getValuesPerTuple(), GL.GL_FLOAT, 0, offsetBytes);
            }
            gl.getGL2GL3().glEnableClientState(GLPointerFunc.GL_COLOR_ARRAY);
            offsetBytes += colorCoords.getBufferLimit() * 4;
        } else {
            gl.getGL2GL3().glDisableClientState(GLPointerFunc.GL_COLOR_ARRAY);

After Change


            if (gl.isGL2ES1()) {
                gl.getGL2ES1().glNormalPointer(GL.GL_FLOAT, 0, offsetBytes);
            }
            if (gl.isGL2GL3()) {
                gl.getGL2GL3().glEnableClientState(GLPointerFunc.GL_NORMAL_ARRAY);
            }
            offsetBytes += normalCoords.getBufferLimit() * 4;
        } else {
            if (gl.isGL2GL3()) {
                gl.getGL2GL3().glDisableClientState(GLPointerFunc.GL_NORMAL_ARRAY);
            }
        }

        if (colorCoords != null) {
            updateVBO(colorCoords, rendRecord, vboID, offsetBytes);
            if (gl.isGL2ES1()) {
                gl.getGL2ES1().glColorPointer(colorCoords.getValuesPerTuple(), GL.GL_FLOAT, 0, offsetBytes);
            }
            if (gl.isGL2GL3()) {
                gl.getGL2GL3().glEnableClientState(GLPointerFunc.GL_COLOR_ARRAY);
            }
            offsetBytes += colorCoords.getBufferLimit() * 4;
        } else {