6e27afbd955b5383782d56b06f011f66d3b615f5,ShaderEditor/src/main/java/de/markusfisch/android/shadereditor/opengl/ShaderRenderer.java,ShaderRenderer,onDrawFrame,#GL10#,158
Before Change
if( numberOfTextures > 0 )
bindTextures();
GLES20.glBindFramebuffer(
GLES20.GL_FRAMEBUFFER,
fb[frontTarget] );
GLES20.glClear(
GLES20.GL_COLOR_BUFFER_BIT );
After Change
if( numberOfTextures > 0 )
bindTextures();
GLES20.glBindFramebuffer(
GLES20.GL_FRAMEBUFFER,
fb[frontTarget] );
GLES20.glClear(
GLES20.GL_COLOR_BUFFER_BIT );