6e6c0e288f32651ceafe024c214fa60661140739,modern-jogl-examples/src/mesh/Mesh.java,Mesh,initializeVBO,#GL3#,163

Before Change



        gl3.glGenBuffers(1, IntBuffer.wrap(IBO));

        gl3.glBindBuffer(GL3.GL_ELEMENT_ARRAY_BUFFER, IBO[0]);
        {
            vertexIndices = putIndicesInIntArray();

After Change


        gl3.glBindBuffer(GL3.GL_ARRAY_BUFFER, 0);


        if (!indicesList.isEmpty()) {

            IBO = new int[1];

            gl3.glGenBuffers(1, IntBuffer.wrap(IBO));

            gl3.glBindBuffer(GL3.GL_ELEMENT_ARRAY_BUFFER, IBO[0]);
            {
                vertexIndices = putIndicesInIntArray();