aaf2cf7b9543503a20871453d95ed1ddda92c703,src/main/java/com/builtbroken/militarybasedecor/vanilla/VanillaModule.java,VanillaModule,preInit,#,65
Before Change
reinforcedGlass = MilitaryBaseDecor.INSTANCE.getManager().newBlock(BlockReinforcedGlass.class, ItemBlockVanilla.class);
reinforcedCasing = MilitaryBaseDecor.INSTANCE.getManager().newBlock(BlockReinforcedCasing.class, ItemBlockVanilla.class);
basicConcrete = MilitaryBaseDecor.INSTANCE.getManager().newBlock(BlockBasicConcrete.class, ItemBlockVanilla.class);
concreteStairs = MilitaryBaseDecor.INSTANCE.getManager().newBlock("concrete_stairs", new BlockStairsPrefab(basicConcrete, 0).setBlockTextureName(MilitaryBaseDecor.DOMAIN + "concrete").setResistance(150).setHardness(15).setCreativeTab(MilitaryBaseDecor.CREATIVE_TAB).setStepSound(Block.soundTypeStone), ItemBlockVanilla.class);
concreteWall = MilitaryBaseDecor.INSTANCE.getManager().newBlock("concrete_wall", new BlockWallPrefab(basicConcrete).setResistance(150).setHardness(15).setCreativeTab(MilitaryBaseDecor.CREATIVE_TAB).setStepSound(Block.soundTypeStone), ItemBlockVanilla.class);
simpleCamoBlock = MilitaryBaseDecor.INSTANCE.getManager().newBlock(TileSimpleCamo.class).setBlockTextureName(MilitaryBaseDecor.DOMAIN + ":" + "camo_simple");
wiredFence = MilitaryBaseDecor.INSTANCE.getManager().newBlock(BlockWiredFence.class, ItemBlockVanilla.class);
After Change
reinforcedMetal = MilitaryBaseDecor.INSTANCE.getManager().newBlock(BlockReinforcedMetal.class, ItemBlockVanilla.class);
reinforcedGlass = MilitaryBaseDecor.INSTANCE.getManager().newBlock(BlockReinforcedGlass.class, ItemBlockVanilla.class);
reinforcedCasing = MilitaryBaseDecor.INSTANCE.getManager().newBlock(BlockReinforcedCasing.class, ItemBlockVanilla.class);
basicConcrete = MilitaryBaseDecor.INSTANCE.getManager().newBlock("concrete_basic",new BlockColored(Material.rock).setHardness(15).setResistance(150).setStepSound(Block.soundTypeStone).setBlockName("basic_concrete").setCreativeTab(MilitaryBaseDecor.CREATIVE_TAB), ItemBlockVanilla.class);
concreteStairs = MilitaryBaseDecor.INSTANCE.getManager().newBlock("concrete_stairs", new BlockStairsPrefab(basicConcrete, 0).setBlockTextureName(MilitaryBaseDecor.DOMAIN + "basic_concrete_silver").setResistance(150).setHardness(15).setCreativeTab(MilitaryBaseDecor.CREATIVE_TAB).setStepSound(Block.soundTypeStone), ItemBlockVanilla.class);
concreteWall = MilitaryBaseDecor.INSTANCE.getManager().newBlock("concrete_wall", new BlockWallPrefab(basicConcrete).setResistance(150).setHardness(15).setCreativeTab(MilitaryBaseDecor.CREATIVE_TAB).setStepSound(Block.soundTypeStone), ItemBlockVanilla.class);
simpleCamoBlock = MilitaryBaseDecor.INSTANCE.getManager().newBlock(TileSimpleCamo.class);
wiredFence = MilitaryBaseDecor.INSTANCE.getManager().newBlock(BlockWiredFence.class, ItemBlockVanilla.class);