98659fe10760f6f92fa52b75924b5d8664494b25,rznw/game/maincharacter/MainCharacterStepIncrementer.java,MainCharacterStepIncrementer,incrementSteps,#MainCharacter#,12
Before Change
mainCharacter.getSteps().setHPSteps(mainCharacter.getSteps().getHPSteps() + 1);
if (mainCharacter.getSteps().getHPSteps() >= mainCharacter.getSteps().getStepsForHeal())
{
mainCharacter.heal(10);
mainCharacter.getSteps().setHPSteps(0);
}
}
After Change
mainCharacter.getSteps().setHPSteps(mainCharacter.getSteps().getHPSteps() + 1);
if (mainCharacter.getSteps().getHPSteps() >= mainCharacter.getSteps().getStepsForHeal())
{
int HPHealed = mainCharacter.heal(10);
mainCharacter.getSteps().setHPSteps(0);
LogRendererFactory.instance().log("You healed " + HPHealed + " HP via physical regeneration.");
}
}