98659fe10760f6f92fa52b75924b5d8664494b25,rznw/game/maincharacter/MainCharacterStepIncrementer.java,MainCharacterStepIncrementer,incrementSteps,#MainCharacter#,12

Before Change


            mainCharacter.getSteps().setHPSteps(mainCharacter.getSteps().getHPSteps() + 1);
            if (mainCharacter.getSteps().getHPSteps() >= mainCharacter.getSteps().getStepsForHeal())
            {
                mainCharacter.heal(10);
                mainCharacter.getSteps().setHPSteps(0);
            }
        }

After Change


            mainCharacter.getSteps().setHPSteps(mainCharacter.getSteps().getHPSteps() + 1);
            if (mainCharacter.getSteps().getHPSteps() >= mainCharacter.getSteps().getStepsForHeal())
            {
                int HPHealed = mainCharacter.heal(10);
                mainCharacter.getSteps().setHPSteps(0);

                LogRendererFactory.instance().log("You healed " + HPHealed + " HP via physical regeneration.");
            }
        }