6e27afbd955b5383782d56b06f011f66d3b615f5,ShaderEditor/src/main/java/de/markusfisch/android/shadereditor/opengl/ShaderRenderer.java,ShaderRenderer,onDrawFrame,#GL10#,158

Before Change


			if( numberOfTextures > 0 )
				bindTextures();

			GLES20.glBindFramebuffer(
				GLES20.GL_FRAMEBUFFER,
				fb[frontTarget] );

			GLES20.glClear(
				GLES20.GL_COLOR_BUFFER_BIT );

After Change


		if( numberOfTextures > 0 )
			bindTextures();

		GLES20.glBindFramebuffer(
			GLES20.GL_FRAMEBUFFER,
			fb[frontTarget] );

		GLES20.glClear(
			GLES20.GL_COLOR_BUFFER_BIT );