if (worldObj.isRemote)
return;
BlockFirePit.setBurningState(( (FirePitState) getStructureRelevantData() ).isBurning(), getWorld(), getPos());
}
}
if (worldObj.isRemote)
return;
BlockFirePit.setBurningState(getStructureRelevantData().isBurning(), getWorld(), getPos());
}
}