46fd17a397539592f8a220010971963c488f4d6e,src/silvertiger/tutorial/lwjgl/graphic/Window.java,Window,Window,#number#number#CharSequence#boolean#,67
Before Change
/* Create window with OpenGL 3.2 context */
long id = glfwCreateWindow(width, height, title, NULL, NULL);
if (id == NULL) {
/* Reset and set window hints for OpenGL 2.1 context */
glfwDefaultWindowHints();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
/* Create window with OpenGL 2.1 context */
id = glfwCreateWindow(width, height, title, NULL, NULL);
After Change
/* Creating a temporary window for getting the available OpenGL version */
glfwDefaultWindowHints();
glfwWindowHint(GLFW_VISIBLE, GL_FALSE);
long temp = glfwCreateWindow(1, 1, "", NULL, NULL);
glfwMakeContextCurrent(temp);
GLContext.createFromCurrent();