9688640b2f05241d53da5d4c3d896dac4e9657aa,Instantiable/Spline.java,Spline,render,#Tessellator#number#number#number#number#boolean#boolean#,54

Before Change


			v5.draw();
		}
		GL11.glLineWidth(w);
		GL11.glEnable(GL11.GL_TEXTURE_2D);
	}

	private void renderPoints(Tessellator v5, List<DecimalPosition> li, double x, double y, double z) {

After Change



	@SideOnly(Side.CLIENT)
	public void render(Tessellator v5, double x, double y, double z, int color, boolean glow, boolean closed) {
		GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
		GL11.glDepthMask(false);
		List<DecimalPosition> li = this.get(32, closed);
		GL11.glEnable(GL11.GL_BLEND);
		BlendMode.DEFAULT.apply();
		GL11.glDisable(GL11.GL_TEXTURE_2D);
		float w = GL11.glGetFloat(GL11.GL_LINE_WIDTH);
		v5.startDrawing(GL11.GL_LINE_STRIP);
		int a = ReikaColorAPI.getAlpha(color);
		int clr = color & 0xffffff;
		v5.setColorRGBA_I(clr, a);
		this.renderPoints(v5, li, x, y, z, closed);
		v5.draw();
		if (glow) {
			v5.startDrawing(GL11.GL_LINE_STRIP);
			v5.setColorRGBA_I(clr, a/4);
			GL11.glLineWidth(5);
			this.renderPoints(v5, li, x, y, z, closed);
			v5.draw();

			v5.startDrawing(GL11.GL_LINE_STRIP);
			v5.setColorRGBA_I(clr, a/4);
			GL11.glLineWidth(10);
			this.renderPoints(v5, li, x, y, z, closed);
			v5.draw();
		}
		GL11.glLineWidth(w);
		GL11.glPopAttrib();
	}

	private void renderPoints(Tessellator v5, List<DecimalPosition> li, double x, double y, double z, boolean closed) {