c3705e618f9203203cc262ad26d21ea4ba0c058a,desktop/src/com/watabou/pd/desktop/DesktopInputProcessor.java,DesktopInputProcessor,init,#,19
Before Change
// Load the default mappings
// loadKeyMapping(GameAction.BACK, Input.Keys.ESCAPE);
loadKeyMapping(GameAction.BACKPACK, Input.Keys.I);
loadKeyMapping(GameAction.CATALOGUS, Input.Keys.C);
loadKeyMapping(GameAction.CELL_INFO, Input.Keys.V);
loadKeyMapping(GameAction.HERO_INFO, Input.Keys.H);
loadKeyMapping(GameAction.JOURNAL, Input.Keys.J);
// loadKeyMapping(GameAction.MENU, Input.Keys.F5);
loadKeyMapping(GameAction.QUICKSLOT, Input.Keys.Q);
loadKeyMapping(GameAction.REST, Input.Keys.SPACE);
loadKeyMapping(GameAction.RESUME, Input.Keys.R);
loadKeyMapping(GameAction.SEARCH, Input.Keys.S);
loadKeyMapping(GameAction.TAG_ATTACK, Input.Keys.A);
loadKeyMapping(GameAction.TAG_DANGER, Input.Keys.TAB);
loadKeyMapping(GameAction.WAIT, Input.Keys.ENTER);
loadKeyMapping(GameAction.ZOOM_DEFAULT, Input.Keys.SLASH);
loadKeyMapping(GameAction.ZOOM_IN, Input.Keys.PLUS, Input.Keys.EQUALS);
loadKeyMapping(GameAction.ZOOM_OUT, Input.Keys.MINUS);
loadKeyMapping(GameAction.MOVE_UP, Input.Keys.UP, Input.Keys.NUMPAD_8);
loadKeyMapping(GameAction.MOVE_DOWN, Input.Keys.DOWN, Input.Keys.NUMPAD_2);
loadKeyMapping(GameAction.MOVE_LEFT, Input.Keys.LEFT, Input.Keys.NUMPAD_4);
loadKeyMapping(GameAction.MOVE_RIGHT, Input.Keys.RIGHT, Input.Keys.NUMPAD_6);
loadKeyMapping(GameAction.MOVE_TOP_LEFT, Input.Keys.NUMPAD_7);
loadKeyMapping(GameAction.MOVE_TOP_RIGHT, Input.Keys.NUMPAD_9);
loadKeyMapping(GameAction.MOVE_BOTTOM_LEFT, Input.Keys.NUMPAD_1);
loadKeyMapping(GameAction.MOVE_BOTTOM_RIGHT, Input.Keys.NUMPAD_3);
}
private void loadKeyMapping(GameAction action, int defaultKey) {
After Change
// Load the default mappings
resetKeyMappings();
loadKeyMapping( GameAction.HERO_INFO );
loadKeyMapping( GameAction.CATALOGUS );
loadKeyMapping( GameAction.JOURNAL );
loadKeyMapping( GameAction.REST );
loadKeyMapping( GameAction.SEARCH );
loadKeyMapping( GameAction.CELL_INFO );
loadKeyMapping( GameAction.RESUME );
loadKeyMapping( GameAction.BACKPACK );