c4fe8c17fa286d7d6f460800695204166f55be6a,src/main/java/pcl/opensecurity/containers/EnergyTurretContainer.java,EnergyTurretContainer,EnergyTurretContainer,#InventoryPlayer#TileEntityEnergyTurret#,24
Before Change
outputSlots.add(addSlotToContainer(new CooldownUpgradeSlot(tileEntity, 4, 152, 13)));
outputSlots.add(addSlotToContainer(new CooldownUpgradeSlot(tileEntity, 5, 152, 31)));
outputSlots.add(addSlotToContainer(new EnergyUpgradeSlot(tileEntity, 6, 152, 49)));
outputSlots.add(addSlotToContainer(new EnergyUpgradeSlot(tileEntity, 7, 152, 67)));
// commonly used vanilla code that adds the player's inventory
After Change
addSlotToContainer(new CooldownUpgradeSlot(tileEntity, 4, 152, 13));
addSlotToContainer(new CooldownUpgradeSlot(tileEntity, 5, 152, 31));
addSlotToContainer(new EnergyUpgradeSlot(tileEntity, 6, 152, 49));
addSlotToContainer(new EnergyUpgradeSlot(tileEntity, 7, 152, 67));
// PLAYER INVENTORY - uses default locations for standard inventory texture file