02d738606f032279ee6b5ca457c26c211fec8e14,src/com/rit/sucy/gui/MapListener.java,MapListener,onMove,#PlayerMoveEvent#,43
Before Change
if (moving.lengthSquared() < 1e-8) return;
// Prevent movement so they don't fall off cliffs or something
Location loc = event.getTo();
loc.setX(event.getFrom().getX());
loc.setZ(event.getFrom().getZ());
event.getPlayer().teleport(loc);
After Change
if (moving.lengthSquared() < 1e-8) return;
// Prevent movement so they don't fall off cliffs or something
Location loc = new Location(
event.getFrom().getWorld(),
event.getFrom().getX(),
event.getTo().getY(),
event.getFrom().getZ(),
event.getTo().getYaw(),
event.getTo().getPitch()
);
event.getPlayer().teleport(loc);
moving.normalize();