c4fe8c17fa286d7d6f460800695204166f55be6a,src/main/java/pcl/opensecurity/containers/EnergyTurretContainer.java,EnergyTurretContainer,EnergyTurretContainer,#InventoryPlayer#TileEntityEnergyTurret#,24

Before Change


		
		outputSlots.add(addSlotToContainer(new CooldownUpgradeSlot(tileEntity, 4, 152, 13)));
		outputSlots.add(addSlotToContainer(new CooldownUpgradeSlot(tileEntity, 5, 152, 31)));
		outputSlots.add(addSlotToContainer(new EnergyUpgradeSlot(tileEntity, 6, 152, 49)));
		outputSlots.add(addSlotToContainer(new EnergyUpgradeSlot(tileEntity, 7, 152, 67)));


		// commonly used vanilla code that adds the player's inventory

After Change


		
		addSlotToContainer(new CooldownUpgradeSlot(tileEntity, 4, 152, 13));
		addSlotToContainer(new CooldownUpgradeSlot(tileEntity, 5, 152, 31));
		addSlotToContainer(new EnergyUpgradeSlot(tileEntity, 6, 152, 49));
		addSlotToContainer(new EnergyUpgradeSlot(tileEntity, 7, 152, 67));


		// PLAYER INVENTORY - uses default locations for standard inventory texture file