843f142dbeed23597ed11fe9f6526995ef6ed552,app/src/main/java/com/marlonjones/projectevo/ui/helpercomponent/MathUtils.java,MathUtils,rotate,#PointF#PointF#number#,60

Before Change


		float py = p1.y;
		float ox = p2.x;
		float oy = p2.y;
		p1.x = (FloatMath.cos(angle) * (px-ox) - FloatMath.sin(angle) * (py-oy) + ox);
		p1.y = (FloatMath.sin(angle) * (px-ox) + FloatMath.cos(angle) * (py-oy) + oy);
	}
	
	public static float angle(PointF p1, PointF p2) {

After Change


		float py = p1.y;
		float ox = p2.x;
		float oy = p2.y;
		p1.x = (float)Math.cos(angle) * (px-ox) - (float)Math.sin(angle) * (py-oy) + ox;
		p1.y = (float)Math.sin(angle) * (px-ox) + (float)Math.cos(angle) * (py-oy) + oy;
	}