if (p1act == null) {
p1.act(this);
} else if (p2act == null) {
p2.act(this);
} else {
phase = CombatPhase.PET_ACTIONS;
turn();
if (p1act == null) {
return p1.act(this);
} else if (p2act == null) {
return p2.act(this);
} else {
phase = CombatPhase.PET_ACTIONS;
return false;