903297ccd941219289861b470cf50f41d1fbb37d,src/main/java/net/ilexiconn/qubble/client/gui/element/ModelViewElement.java,ModelViewElement,renderModel,#number#ScaledResolution#boolean#,92
Before Change
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
float gridY = 24.0F * 0.0625F;
float size = 36.0F * 0.0625F;
float maxUV = 1.0F + (1.0F / 512.0F);
buffer.pos(-size, gridY, -size).tex(0.0F, 0.0F).endVertex();
buffer.pos(-size, gridY, size).tex(0.0F, maxUV).endVertex();
buffer.pos(size, gridY, size).tex(maxUV, maxUV).endVertex();
buffer.pos(size, gridY, -size).tex(maxUV, 0.0F).endVertex();
tessellator.draw();
GlStateManager.disableBlend();
GlStateManager.enableLighting();
After Change
float gridY = 24.1F * 0.0625F;
float size = 8.1F * 0.0625F;
for (int x = -3; x < 4; x++) {
for (int y = -3; y < 4; y++) {
GlStateManager.pushMatrix();
GlStateManager.translate(x + -0.005F, 0.0F, y);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(-size, gridY, -size).tex(0.0F, 0.0F).endVertex();
buffer.pos(-size, gridY, size).tex(0.0F, 1.0F).endVertex();
buffer.pos(size, gridY, size).tex(1.0F, 1.0F).endVertex();
buffer.pos(size, gridY, -size).tex(1.0F, 0.0F).endVertex();
tessellator.draw();
GlStateManager.popMatrix();
}