6e6c0e288f32651ceafe024c214fa60661140739,modern-jogl-examples/src/mesh/Mesh.java,Mesh,initializeVBO,#GL3#,163
Before Change
gl3.glGenBuffers(1, IntBuffer.wrap(IBO));
gl3.glBindBuffer(GL3.GL_ELEMENT_ARRAY_BUFFER, IBO[0]);
{
vertexIndices = putIndicesInIntArray();
After Change
gl3.glBindBuffer(GL3.GL_ARRAY_BUFFER, 0);
if (!indicesList.isEmpty()) {
IBO = new int[1];
gl3.glGenBuffers(1, IntBuffer.wrap(IBO));
gl3.glBindBuffer(GL3.GL_ELEMENT_ARRAY_BUFFER, IBO[0]);
{
vertexIndices = putIndicesInIntArray();