29f9bf65d8a2c7b056850e42b9d7780cc7bcd76f,src/main/java/lumien/randomthings/tileentity/TileEntityItemCollector.java,TileEntityItemCollector,update,#,37
Before Change
EnumFacing facing = this.worldObj.getBlockState(this.pos).getValue(BlockItemCollector.FACING);
TileEntity te = this.worldObj.getTileEntity(this.pos.offset(facing.getOpposite()));
if (te != null && te instanceof IInventory)
{
IInventory inventory = (IInventory) te;
for (EntityItem ei : entityItemList)
{
ItemStack left = TileEntityHopper.putStackInInventoryAllSlots(inventory, ei.getEntityItem(), facing);
if (left == null || left.stackSize == 0)
{
After Change
{
if (!ei.isDead)
{
ItemStack left = ItemHandlerHelper.insertItemStacked(itemHandler, ei.getEntityItem().copy(), false);
if (left == null || left.stackSize == 0)
{