8c2794a9cbacde3fbf9834430cfcd005d631f6bd,src/main/java/minecraftbyexample/mbe40_hud_overlay/StatusBarRenderer.java,StatusBarRenderer,renderStatusBar,#,87
Before Change
*
* For a more comprehensive list of status effects, see http://minecraft.gamepedia.com/Status_effect
*/
if (player.isPotionActive(20)) {
drawTexturedModalRect(0, 0, BAR_WIDTH + 2, 0, 1, BAR_HEIGHT - 2);
}
else if (player.isPotionActive(19)) {
After Change
*/
final int WITHER_EFFECT_ID = 20;
final int POISON_EFFECT_ID = 19;
final int REGEN_EFFECT_ID = 10;
final int NORMAL_TEXTURE_U = BAR_WIDTH; // red texels - see mbe40_hud_overlay.png
final int REGEN_TEXTURE_U = BAR_WIDTH + 1; // green texels
final int POISON_TEXTURE_U = BAR_WIDTH + 2; // black texels
final int WITHER_TEXTURE_U = BAR_WIDTH + 3; // brown texels
if (player.isPotionActive(WITHER_EFFECT_ID)) {
drawTexturedModalRect(0, 0, WITHER_TEXTURE_U, 0, 1, BAR_HEIGHT - 2);
}
else if (player.isPotionActive(POISON_EFFECT_ID)) {
drawTexturedModalRect(0, 0, POISON_TEXTURE_U, 0, 1, BAR_HEIGHT - 2);
}
else if (player.isPotionActive(REGEN_EFFECT_ID)) {
drawTexturedModalRect(0, 0, REGEN_TEXTURE_U, 0, 1, BAR_HEIGHT - 2);
}
else {