0032a23fe27c4992854b81a913228c9f6a4a7c67,src/main/java/main/tut07/WorldScene.java,WorldScene,drawColumn,#GL3#MatrixStack#number#,378

Before Change


                    .top().to(matBuffer);

            gl.glUseProgram(uniformColorTint.name);
            gl.glUniformMatrix4fv(uniformColorTint.get("modelToWorldMatrix"), 1, false, matBuffer);
            gl.glUniform4f(uniformColorTint.get("baseColor"), 0.9f, 0.9f, 0.9f, 0.9f);
            meshes[MESH.CYLINDER].render(gl);
            gl.glUseProgram(0);

After Change


                    .top().to(matBuffer);

            gl.glUseProgram(uniformColorTint.theProgram);
            gl.glUniformMatrix4fv(uniformColorTint.modelToWorldMatrixUnif, 1, false, matBuffer);
            gl.glUniform4f(uniformColorTint.baseColorUnif, 0.9f, 0.9f, 0.9f, 0.9f);
            meshes[MESH.CUBE_TINT].render(gl);
            gl.glUseProgram(0);