3aa494284fc646a9e7b089c77cb02162f8cccb97,src/main/java/greymerk/roguelike/treasure/TreasureManager.java,TreasureManager,addItemToAll,#Random#Treasure#number#IWeighted#number#,22

Before Change


	}
	
	public void addItemToAll(Random rand, Treasure type, int level, IWeighted<ItemStack> item, int amount){
		for(ITreasureChest chest : this.getChests(type, level)){
			for(int i = 0; i < amount; ++i){
				chest.setRandomEmptySlot(item.get(rand));
			}
		}
	}

After Change


		this.chests.add(toAdd);
	}
	
	public void addItemToAll(Random rand, Treasure type, int level, IWeighted<ItemStack> item, int amount){
		addItemToAll(rand, this.getChests(type, level), item, amount);
	}
	
	public void addItemToAll(Random rand, int level, IWeighted<ItemStack> item, int amount){